

The game contains approximately 65 units in total divided into three tiers across the three classes. The engineer is a unit in all three classes (defense, offense, and support) for both GDI and Nod that is capable of performing technical mission objectives, healing others units, as well as capturing, attacking, and sometimes sabotaging other units / structures. Nod units put forth a good face-off the Marauder (a ground unit equipped with Tiberium shells), a light weight hovering aircraft known as the Venom complete with rocket missiles, and a hovering jet equipped with lasers that only attack ground units.īoth GDI and Nod support classes also have mobile healing units (GDI: Spanner, Nod: Scalpel) which act like medics that cannot attack and are much better armored than the engineer. GDI units in the support class include the enhanced shell dodging Sheppard, light weight Orca vulnerable to rockets, and Hurricane gunner capable of detecting stealth units. Support powers are usually not crucial to the flow of battle but can include things like the Repair Zone for healing an area of units. Support – The main purpose of the support is to provide air superiority for the player when it’s needed most as well as provide powerful support powers. The Nod has an anti-personnel turret, some anti-air rockets, and Burrow Tunnels. Nod structures are much like their GDI counterparts but with slight twists. GDI structures include bunkers, anti-ground cannons, anti-air missile turrets, and Focus Beams which are basically laser turrets. The Nod also has a full-cyborg suited, cannon-equipped Centurion commando unit. Nod units include the anti-air and anti-ground vehicle equivalents of the Zone Defender and Trooper which are the Ascended and the Enlightened troop units. GDI units include anti-air troops called Zone Defenders, anti-ground troops called Zone Troopers, and a sniper / grenadier unit known as the Zone Enforcer. This class is the only class that allows structures which are basically special purpose turrets other than a couple exceptions. The class comprises of a mix of anti-air and anti-vehicle units which are mostly foot soldiers tailored for a specific use. Nod units include Stealth Tanks, Flame Tanks, Attack Bikes, and Cyborg Commando suited soldiers.ĭefense – Heavy duty anti-air is the primary focus of the defense class.

GDI units include a lightweight hovering ship sporting rockets called the Talon, Shockwave (destroys structures easily), Sandstorm tanks which are strong against aircraft. Playing as offense gives you the option to remain simplistic in your approach and simply outgun your opponents, if you play your cards right. Offense – This class is mostly made up of tanks and units that do well against ground units. Players will now choose from one of three classes.
COMMAND AND CONQUER 4 SERIES
Another major change in step for the series is the introduction of class divisions through use of a single all-in-one base called a Crawler, re-spawn capabilities, and supply (lives) being added to the game ranging from six to four depending on the difficulty setting. New players and long-time veterans alike will find that, even though buildings have been removed from the equation, there is a great deal of strategic element to C&C 4. Will Kane’s plan lead to the end of the Tiberium Wars, or the end of mankind? If the story seems a bit incoherent to those unfamiliar with the C&C series, don’t worry it is a standalone pair of story-lines which begin to become very clear and interesting mid-way through the game. Kane’s plan is inevitably doubted by many within the ranks of the GDI as well as the Nod and he must race against time (with the help of players who assume the role of Commander Parker) to complete his plans before the opposing parties can bring them to a halt.
COMMAND AND CONQUER 4 FULL
The GDI and Nod maintain an uneasy alliance which plays out as two intertwining story-lines told through full motion video that feels very reminiscent of Red Alert cut-scenes. Using the Tiberium Control Network, and the regained Tacitus, Kane has almost completed his plans to “save earth” and has revealed that the coming ascension for members of the Nod Brotherhood will indeed occur. In what feels like a government conspiracy gone awry, Kane is readying the path to his ascension. Humanity is on the brink of extinction as players witness first-hand the alliance of Global Defense Initiative (GDI) and Brotherhood of Nod forces.
